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New Zealand Film and Literature Board of Review |
Last Updated: 1 July 2017
UNDER the Films, Videos and Publications Classifications Act 1993
IN THE MATTER of an application under s47 by Matthew Codd for a review of the publication entitled “Gal*Gun: Double Peace”
DECISION OF FILM AND LITERATURE REVIEW BOARD OF AN
APPLICATION UNDER s47 BY MATTHEW CODD FOR THE REVIEW OF THE PUBLICATION OF
“Gal*Gun: Double Peace”False
Dated 7th April 2017
Board Meeting on 27 March 2017
Members: KG Davenport QC
Dr T Brown
G Ferguson
J Sissons
S Gill
Description of the game
Submissions of Mr Codd
“However, I don’t believe it’s a game that’s worthy of the outright ban that the Objectionable rating entails. As my submission will attempt to explain, it’s a game that I don’t think meets the Classification Act’s criteria for an objectionable work. Though it depicts sexual activity involving young persons, the impact is reduced by its satirical tone, lack of realism, and subversive elements. There’s a reasonable concern about how it might impact younger, more impressionable viewers, but I think an R18 rating strikes a good balance.
Why an Objectionable rating is not justified
I'm sure that many people will find Gal*Gun: Double Peace offensive, puerile, and obscene. That is entirely their right, and their criticism is welcome and encouraged. After all, that's how we engage with art and learn from it.
At the same time, justification of an Objectionable rating under the Classification Act is a high bar, as well it should be. Simply depicting something deemed objectionable under Section 3 isn’t enough; it has to “promote or support” it. There is, of course, an element of judgement in interpreting that, but the intent is clear: it's to restrict availability of materials that would encourage viewers to recreate such behaviour.
I don't believe that Gal*Gun meets that benchmark. It's certainly a crude, sexualised game, but it's an overtly satirical work that takes its sexual content to ludicrous extremes. Moreover, though the content of the game is incredibly suggestive, it's not very explicit. There are a lot of allusions to sexual activity (moaning, orgasm expressions, etc), but there's not much that could be re-enacted even if a viewer was inspired to do so. .....
The distinction between depiction and promotion is important, because art - and that includes video games - needs to be able to depict objectionable content. Without that protection, the ability to explore these difficult, important topics through art is restricted, and by extension, so is art’s ability to challenge thinking and effect change. It's important to that interpretation of “support or promotion” be held to a high bar of demonstrable cause of harm, as there is a lot of value in transgressive, subversive works that might look, at a glance, to be supporting the very thing they criticise.
Even a game like Gal*Gun, as low-brow as it may seem, has things to say on matters of sexual abuse, harassment, and objectification. An Objectionable rating silences the work, and shuts down any chance of learning from it. The content of the game doesn't justify a rating that should only be used in extreme circumstances.
I also think it’s worth noting that no other country has banned Gal*Gun. Even classification boards as conservative as those of Australia and Germany gave it an R18+ and 16 respectively. In Europe, which generally classifies games similarly to New Zealand, it has a PEGI rating of 16+. Obviously, New Zealand isn’t beholden to any other jurisdictions and their classifications, but when our rating is the anomaly, it’s worth at least considering why that is and whether it should be.
Why an R18 setting is appropriate
Though I think an Objectionable rating is unjustified, I think an R18 rating is fair. Gal*Gun is a game that deals with matters of sex and sexuality in a subversive and satirical way that could be harmful to young people who aren't able to engage with it on those terms. Young people are particularly vulnerable to media influence on things like body image and attitudes towards women, and an uncritical reading of Gal*Gun could contribute to those things.
Conversely, for adults, we have to assume that they're well-adjusted and able to engage critically even with potentially offensive media, and to be able to choose how and what they consume. An R18 rating is a good balance between these needs.”
The Classification Office submission
25. The sexualisation of the female characters throughout the game is unremitting. For example, each of the female characters is given a profile recording her bust, waist and hip circumference, and has a “weak spot”. In general gameplay ‘weak spots are head, chest, hips, or legs, and in Doki-doki mode they include forehead, nape of neck or buttocks. This focus on the physical attributes of the characters unquestionably tends to encourage the viewing of young persons as objects of sexual desire.
The cumulative and dominant effect of the game is a repetitive sequence of sexualised depictions of young persons. The game has no strategic dimension and the player is not required to achieve any real level of mastery or skill in order to finish the game; the sexualisation of young persons is the sole focus of the game.
The game’s 1st person player perspective heightens the player’s level of engagement with the problematic sexually coercive gameplay involving children and young persons, aggravating the likely injury to the public good.
This game has no particular social merit which might in some degree balance the injury to the public good it otherwise causes. .
The likely audience is adult men with prurient interest in sexual conduct with girls or young women.
The game is simply for entertainment and serves no higher social purpose.
The Board’s decision
3 Meaning of objectionable
(2) A publication shall be deemed to be objectionable for the purposes of this Act if the publication promotes or supports, or tends to promote or support,—
(a) the exploitation of children, or young persons, or both, for sexual
purposes; or
(b) the use of violence or coercion to compel any person to
participate in, or submit to, sexual conduct; or
(c) sexual conduct with or
upon the body of a dead person; or
(d) the use of urine or excrement in
association with degrading or dehumanising conduct or sexual conduct;
or
(e) bestiality; or
(f) acts of torture or the infliction of extreme
violence or extreme cruelty.
“After determining the scope of the relevant right or freedom, the first step is to identify the different interpretations ... of the Act ... which are properly open. If only one meaning is properly open that meaning must be adopted. If more than one meaning is available, the second step is to identify the meaning which constitutes the least possible limitation on the right or freedom in question. It is that meaning which ... the Court [is required] to adopt. Having adopted the appropriate meaning, the third step is to identify the extent, if any, to which that meaning limits the relevant right or freedom”.
3 Meaning of objectionable
(3) In determining, for the purposes of this Act, whether or not any publication (other than a publication to which subsection (2) applies) is objectionable or should in accordance with section 23(2) be given a classification other than objectionable, particular weight shall be given to the extent and degree to which, and the manner in which, the publication —
(a) describes, depicts, or otherwise deals with —
(i) acts of
torture, the infliction of serious physical harm, or acts of significant
cruelty:
(ii) sexual violence or sexual coercion, or violence or coercion in
association with sexual conduct:
(iii) other sexual or physical conduct of a
degrading or dehumanising or demeaning nature:
(iv) sexual conduct with or
by children, or young persons, or both:
(v) physical conduct in which sexual
satisfaction is derived from inflicting or suffering cruelty or
pain:
(b) exploits the nudity of children, or young persons, or
both:
(c) degrades or dehumanises or demeans any person:
(d) promotes or
encourages criminal acts or acts of terrorism:
(e) represents (whether
directly or by implication) that members of any particular class of the public
are inherently inferior to
other members of the public by reason of any
characteristic of members of that class, being a characteristic that is a
prohibited
ground of discrimination specified in section
21(1) of the Human Rights Act 1993.
(4) In determining, for the purposes of this Act, whether or not any publication (other than a publication to which subsection (2) applies) is objectionable or should in accordance with section 23(2) be given a classification other than objectionable, the following matters shall also be considered:
(a) the dominant effect of the publication as a whole:
(b) the impact of
the medium in which the publication is presented:
(c) the character of the
publication, including any merit, value, or importance that the publication has
in relation to literary,
artistic, social, cultural, educational, scientific, or
other matters:
(d) the persons, classes of persons, or age groups of the
persons to whom the publication is intended or is likely to be made
available:
(e) the purpose for which the publication is intended to be
used:
(f) any other relevant circumstances relating to the intended or
likely use of the publication.
3B Publication may be age-restricted if likely to be injurious to public good for specified reasons -
(1) A publication to which subsection (2) applies may be classified as a restricted publication under section 23(2)(c)(i).
(2) This subsection applies to a publication that contains material specified in subsection (3) to such an extent or degree that the availability of the publication would, if not restricted to persons who have attained a specified age, be likely to be injurious to the public good for any or all of the reasons specified in subsection (4).
(3) The material referred to in subsection (2) is material that—
(a) describes, depicts, expresses, or otherwise deals with—
(i) harm
to a person’s body whether it involves infliction of pain or not (for
example, self-mutilation or similarly harmful
body modification) or
self-inflicted death; or
(ii) conduct that, if imitated, would pose a real
risk of serious harm to self or others or both; or
(iii) physical conduct of
a degrading or dehumanising or demeaning nature; or
(b) is or includes 1 or
more visual images—
(i) of a person’s body; and
(ii) that,
alone, or together with any other contents of the publication, are of a
degrading or dehumanising or demeaning nature.
(4) The reasons referred to in subsection (2) are that the general levels of emotional and intellectual development and maturity of persons under the specified age mean that the availability of the publication to those persons would be likely to—
(a) cause them to be greatly disturbed or shocked; or
(b) increase
significantly the risk of them killing, or causing serious harm to, themselves,
others, or both; or
(c) encourage them to treat or regard themselves,
others, or both, as degraded or dehumanised or demeaned.
Mr Codd argues that the game is a satire – saying that “it’s an overtly satirical work that takes its sexual content to ludicrous extremes”. He submits that the Board should be aware that there “is a lot of value in transgressive, subversive works that might look, at a glance, to be supporting the very thing that they criticise”.
There is merit in this statement and the right to freedom of expression enshrined in s.14 of the Bill of Rights Act means that there is a need to protect publications which satirise other publications. The genre of the game is Japanese Anime – and characters in the game can deliver much information to the informed viewer because of the colour of their hair, clothing and other visual cues. But the Board must determine the dominant effect of the game for the New Zealand audience. Some of course will understand the satire and the subtext of the Anime characters but many in New Zealand will not. The Board itself found it difficult to pick up the satire and to see the game in this light. Rather the dominant effect of the game was a continuous bombardment of sexualised poses of young women moaning, displaying their underwear and being able to be stroked and touched by the male player. It portrays an extreme sexualisation of the young woman and girls depicted in the game. The women do not fight back (except in a dominatrix way in certain circumstances) and despite their oral protests seem accepting of the player touching them. In the occasional case where a young woman or girls raises her hands to shield her body, this does not prevent ongoing contact. The Board have concluded that the New Zealand population as a whole are unlikely to see this as a satire.
The first person aspect of the player of the game heightens the sexualisation impression. The ability of some of the consoles on which the game can be played to use a touch screen to touch and stroke the young women to orgasm is a striking feature of the game.
The Board can see no particular artistic, social, cultural or educational merit in the game. It’s an arcade type game, requiring very little skill.
The game is directed at members of the public who like to play video games. There is nothing in the game which suggests it is directed at a certain age group – except perhaps the teenage male - but the game would be equally directed at older players who are likely to be predominantly men.
The sole purpose is as a game but because of its sexual nature could also be attractive to that part of the population which likes to view publications which deal with sexualisation of children and young persons.
The Board consider that there are a number of concerning features about the game:
Conclusion
Dated at Auckland this 7th day of April 2017
.........................................................................
Kate Davenport QC
President
[1] In Japan a
first-year in high school is typically 15 or 16, a second-year 16 or 17, and a
third-year 17 or
18.
[2] Lolicon is a
“... Japanese term derived from the English phrase ‘Lolita
complex,’ lolicon describe[ing] a fascination
with cartoons of very
young-looking girls engaged in varying degrees of erotic behavior [...] in the
nineteen-nineties creators reared
on [lolicon] absorbed, defanged, and
desexualised it for the mainstream. Today, it has morphed into an animation
style called moé,
after a kanji character meaning both
‘burning’ and ‘bursting into bud’. In moé,
sexuality is treated
indirectly; rather than showing overtly pornographic
images, it focusses on ‘slice of life’ dramas that allow consumers
– mainly adult men – to observe the budding sexuality of pre-teen
and teen-age girls from a discreet remove.” Matt
Alt, “Pharrell
Williams’s Lolicon Video” The New Yorker (online ed, New York, 15
October 2014).
[3]
[1999] NZCA 329 @ para
17.
[4] This is a
reference not to the actual stated age of the character but how that person is
depicted. For example, in this case Maya
was said to be 15 but seems much
younger because of how she has been portrayed and sounds.
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