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The Last of Us part 1 [2022] NZFLBR 2 (11 November 2022)
Last Updated: 26 July 2023
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DECISION OF FILM AND LITERATURE BOARD OF REVIEW
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UNDER
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the Films, Videos and Publications Classification Act 1993 (“the
Act”)
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IN THE MATTER
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of an application under section 47(2)(e) by Joel Osman (“the
applicant”) for a review of the publication titled The Last of Us Part
1
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INTRODUCTION
- The
following members of the Board met on 13 September 2022 in person to consider
this application for review:
Ms R Schmidt-McCleave (President) Mr M Boddington
Dr T Brown Dr R Liang Ms E Marvelly Ms S Rowe Mr T Turton
- The
publication, The Last of Us Part 1 (“the publication”) which
is the subject of the review is a video game made for PC and Playstation 5 which
is a remake
of The Last of Us (2013), classified as R18 by the
Classification Office in 2013.
- The
publication is an action-adventure game played from a third-person perspective.
The main character Joel, controlled by the player,
traverses post-apocalyptic
environments, and uses firearms, improvised weapons, hand-to-hand combat, and
stealth to defend against
hostile humans and cannibalistic creatures known as
the Infected. For most of the game, Joel accompanies a young girl, Ellie (immune
to the infection) across the United States to a group known as the Fireflies.
The Fireflies are hoping to use Ellie’s immunity
to create a cure and save
humanity. The game includes an expansion called The Last of Us: Left Behind,
which follows Ellie in a shorter narrative as she searches an old shopping
mall for medication to help Joel when he is injured. This
part of the game
includes snippets from the past as Ellie and her friend Riley head into the city
after curfew.
- As
noted by the Classification Office, the game includes extra content such as
behind-the-scenes artwork, videos and podcasts. The
game is awash with themes
and images of horror and violence. In typical post-apocalyptic drama genre,
pockets of humanity have sprung
up with people protecting their patch, as well
as areas where the Infected are rife. Again, as noted by the Classification
Office,
the overall effect of the game is of a hostile world where there are few
safe places.
- The
player of the game controls Joel (and sometimes Ellie) as they fight their way
through the world, violently dispatching any Infected
(and sometimes other
humans) who impede their progress. Examples of the horrific scenes and images
depicted include a father (Joel)
cradling his child who has been shot in the
chest and dies in his arms, graphic gun violence with detailed depictions of
blood and
gore, stealth scenes where people are killed without weaponry,
hand-to-hand combat scenes where people can be stabbed or be subjected
to a
“shiv kill” (with neck arterial blood spurting out), dead bodies
strung up on hooks, and a man butchering a human
corpse. At one point, a man
shoots himself in the head after his young brother has become infected and has
to be killed. By this
stage in the game, the player has inevitably formed some
type of emotional attachment with the brothers, who joined forces with Joel
and
Ellie at an earlier point.
- The
Board was shown how some powerful guns available to the player can be used to
blast off body parts (including heads) in graphic,
gory detail. Similar injuries
are
shown when a nail bomb explodes at one point and Molotov
cocktails produce gory, detailed fiery deaths. There are moments in the game
where, if the player fails to press certain buttons, Joel himself will suffer a
vivid, bloody demise, for example by being stabbed
in the neck with a shard of
glass.
- The
Infected themselves are graphic and horrific villains, evolving through the
course of the game from zombie-like monsters, to creatures
on four legs, to
those in the advanced stages of infection who are blind and almost
unrecognisable as once human encased as they
are in fungus-like growths. The
fungus creatures can only click to make a noise and rush quickly to every
sound.
- The
game is extremely realistic, and is also peppered with offensive language, with
variations on “fuck” being used frequently.
- On
1 July 2022, the Office of Film and Literature Classification (the
“Classification Office”) classified the publication
as R18 under the
Act.1
- Specified
persons dissatisfied with any decision of the Classification Office with respect
to the classification of any publication
are entitled, on application, to have
the publication reviewed by the Board.2
- The
applicant has applied. Under section 47(2)(e) of the Act, leave of the Secretary
was required, and was granted.
- The
Board was required to conduct a review as soon as possible, to examine the
publication, and to determine its classification.3
There are three possible classifications: unrestricted or objectionable
or objectionable except in one or more specified
circumstances.4
1 Under section 23(2)(c)(i): objectionable
except...if the availability of the publication is restricted to persons who
attained a specified
age not exceeding 18 years.
2 Sections 47(1) and 52(3).
3 Section 52
4 Sections 23(2) and 55(1)(a).
- The
question of whether a publication is objectionable is a matter for the expert
judgement of the Board, and evidence as to, or proof
of any of the matters the
Board is required to consider is not essential to its
determination.5
- The
applicant does not have the right to appear before the Board but does have the
right to make submissions to it.6 Submissions have been
received from the applicant. The Board has the power to invite submissions from
the Classification Office.7 It made that invitation and
submissions were received.
- The
Board did not consider it necessary to seek or invite other submissions, or to
hold an oral hearing, obtain information, consult
with others, or make
inquiries. It was readily able to classify the publication simply by viewing it,
with the assistance of two
gaming experts from the Classification Office who
took the Board through the various levels of the game.
THE KEY LEGAL CONSIDERATIONS
- Key
legislative provisions referred to are set out in the attached schedule to this
decision.
- The
Board is first required to consider in terms of section 3(1) whether the
publication describes, depicts, expresses, or otherwise
deals with matters such
as sex, horror, crime, cruelty, or violence. If the consideration results in a
negative answer, then the
Board must classify the publication as
unrestricted.8
5 Section 4.
6 Section 53(1).
7 Section 54(1).
8 Section 3(1) In Living Word Distributors v
Human Rights Action Group (Wellington) [2000] NZCA 179; [2000] 3 NZLR 570 the Court of Appeal
described section 3(1) of the Act as a “subject matter
gateway” to being found to be objectionable, in that if a publication
does not describe, depict, express, or otherwise deal with matters
such as sex,
horror, crime, cruelty, or violence, it cannot be classified as objectionable.
Once a publication makes it through the
subject matter gateway, the Board must
then consider whether the subject matter is dealt with in such a manner that the
availability
of the publication is likely to be injurious to the public
good.
- If
the section 3(1) consideration just referred to results in an affirmative
answer, then the next consideration is whether the publication
is likely to be
injurious to the public good.9
- This
then requires the Board to consider whether the publication is deemed
objectionable under section 3(2). This provision has been interpreted by the
Court of Appeal,10 which emphasised the high threshold
to be overcome for the provision to apply, citing the importance of freedom of
expression. The
Court of Appeal emphasised that description and depiction of a
prohibited activity do not of themselves necessarily amount to promotion
or
support of that activity.
- If
the Board decides that it must deem the publication to be objectionable
for the purposes of the Act, then it need not consider any further. It must
classify the publication
as objectionable.
- If
the Board decides that the publication is not deemed by the Act to be
objectionable, then it must determine whether the publication is
objectionable, or should be given one of the other 2 possible classifications
(unrestricted, or objectionable
except in specified circumstances).
9 Ibid.
10 The relevant decisions of the Court of Appeal are
Moonen v The Film and Literature Board of Review [1999] NZCA 329; [2000] 2 NZLR 9
(Moonen 1 and Moonen v Film and Literature Board of Review [2002] NZCA 69; [2002]
2 NZLR 754 (Moonen 2). In both Moonen decisions, the Court
of Appeal espoused the importance of the New Zealand Bill of Rights Act 1990
(BORA) and the fact that the Board must be
mindful that, in applying the Act, it
must act consistently with BORA. Section 14 of BORA states that everyone has
“the right to freedom of expression, including the freedom to seek,
receive, and impart information and opinions of any kind in any
form.”
Under section 5 of BORA, this freedom is subject “only to such
reasonable limits prescribed by law as can be demonstrably justified in a free
and democratic society.” Further, section 6 of BORA provides that
“[wherever] an enactment can be given a meaning that is consistent with
the rights and freedoms contained [in BORA], that meaning shall
be preferred to
any other meaning.” In Moonen 1, the Court of Appeal made the
following statement which the Board recognises is key to its consideration of
the section 3(2) “deeming”
provision for objectionability (at
[29]):
“The concepts of promotion and support are concerned with the effect
of the publication, not with the purpose or the intent of the
person who creates
or possesses it. The concepts denote an effect which advocates or encourages the
prohibited activity, to borrow
the words of Rowles J of the British Columbia
Court of Appeal in an allied context in R v Sharpe (1999) 136 CCC 3d 97 at para
184. Description and depiction (being the words used in s 3(3)(a) of the Act) of
a prohibited activity do not of themselves
necessarily amount to promotion of or
support for that activity. There must be something about the way the prohibited
activity is
described, depicted or otherwise dealt with, which can fairly be
said to have the effect of promoting or supporting that activity.”
- When
making a determination as to whether the publication is objectionable,
the Board must give particular weight to the matters set out in sections 3(3)
and
must consider the matters set out in section 3(4).
SUBMISSIONS
- The
applicant provided detailed submissions and accompanying materials, which the
Board was appreciative of.
- The
applicant submits, in summary, that the publication should be R16. He says he
has no commercial, occupational, professional, or
other interest in the
publication other than an interest no greater than the general public. His key
point, supported by material
on other video games which the Board has considered
carefully, is that more recent games have been given lower ratings for
comparable
objections from the original The Last of Us 2013 video game,
as a result in the evolution in the way society views games and objectionable
content since 2013. The applicant provides
detailed submissions on comparative
scenarios in other video games which have a lower
rating.11
- The
applicant also compares the publication to Last of Us Part 2, which has
an R18 rating, and which has more hate and revenge, and less love and hope, than
the publication. The applicant says the
publication always strives to balance
the violence in the game with great storytelling and emotional beats, with the
violence always
having a purpose. He submits that special consideration should
be given to moments like this throughout the game, and that 16- and
17-year-olds
are more likely to have the maturity to appreciate these moments.
- The
applicant submits that the publication has a degree of artistic merit with it,
and the original game on which it is based, sharing
voice acting and performance
and story which have won numerous awards around the world.12
The applicant submits
11 Namely, Far Cry 6 (R16), God
of War (R13), Resident Evil 2 Remake (R16), The Quarry
(R16),
Uncharted 4 and Uncharted Lost Legacy (R13), Days Gone
(R16).
12 Noted at https://www.imdb.com/title/tt2140553/awards
that, although he is not a parent, he would recommend the publication to
teenage friends and family over other games.
- The
Classification Office submits, in summary:
- The
publication primarily deals with matters of horror, cruelty and violence under
section 3(1) of the Act.
- In
terms of sections 3(3) and 3(4) of the Act:
- The
publication deals with acts of torture, the infliction of serious physical harm
or acts of significant cruelty, throughout in
both game play and narrative.
- The
publication allows players to regularly engage in brutal and gory combat, where
detailed blood effects and enemy hit reactions
add a sense of realism and weight
to the violence.
- The
game contains moderate use of highly offensive language. Repeated exposure to
highly offensive language has an inuring effect,
which increases the risk of
social harm to younger audiences should they imitate its use.
- The
suicide scene is emotionally impactful as players have spent time with the
brothers (Henry and Sam) as they escaped the city with
Joel and Ellie. This
death is likely to be momentarily shocking to most audiences and upsetting to
those affected by suicide. However,
the dramatic circumstances mean it is
unlikely to inspire imitation.
- In
terms of rating, the Classification Office noted that classifications proceed on
the basis of the publications that are being assessed
at that time. While other
publications can make up the wider context around a game, the process generally
does not involve direct
comparisons to other games.
- While
classification decisions detail the strongest instances of classifiable content
in a game, the manner in which a game presents
itself throughout is equally as
important and the Classification Office generally discusses contextual
information within its conclusion.
- In
this case, the Classification Office determined that the publication is an
exceptionally crafted video game with realistic visuals
and a grim, characterful
story. The game’s strong gory violence is likely to disturb younger
audiences, and inure teenagers
to violence.
- Having
regard to the NZBORA right to freedom expression, the Classification Office
determined the publication’s rating to be
R18.
ANALYSIS
Does the publication describe, depict, express, or otherwise deal with matters
such as sex, horror, crime, cruelty, or violence?
- As
referred to in above, this is the initial “gateway” issue for the
Board to consider under section 3(1). The Board considers
that the publication
deals with horror, cruelty and violence. The answer to the question posed is
therefore “yes”.
- The
Board notes also at this point that, although it has considered the further
material on other games provided by the applicant,
the Board’s task on
review is to consider the publication before it, applying the tests in the Act.
That is what it has done.
Should the publication be deemed objectionable?
- In
light of the affirmative answer to the previous question, the next practical
issue for the Board to consider is whether the publication
should be deemed
objectionable pursuant to section 3(2).
- The
matters referred to in paragraphs (a)-(e) of section 3(2) do not apply to this
case. The live issue is section 3(2)(f), namely
whether the publication promotes
or supports, or tends to promote or support, acts of torture or the infliction
of extreme violence
or extreme cruelty, such that the game should be deemed
objectionable.
- In
considering this issue, the Board has regard to the judicial interpretation of
the subsection referred to in footnote 10 and, particularly,
the high threshold
for section 3(2) to apply.
- The
unanimous view of the Board is that the required threshold for a deeming of
objectionability under section 3(2) is not met. There
is nothing about the game
which could be said to promote or support, or tend to promote or support,
extreme violence or cruelty such
that section 3(2) would be engaged. The game is
simply that, a game.
FURTHER ANALYSIS
- The
Board therefore moved onto consider whether to determine the game
objectionable, considering weight to be given to any of section 3(3) factors and
considering the matters in subsection (4).
- The
Board considered in this analysis that, in the way described at the beginning of
this decision, the game depicts, or otherwise
deals with by allowing interaction
between the player and the game, acts of torture, the infliction of serious
physical harm and
acts of significant cruelty (section 3(3)(a)(i)). The game
also could possibly be seen to dehumanise and demean the people within
it who
are slaughtered or commit suicide (section 3(3)(c)).
- In
this regard, the Board has particularly noted the levels of violence, with all
manner of weaponry, and the realistic and graphic
depictions of death and other
acts of violence. The Board considered that the impressive realism of the game
made the acts and scenes
within it particularly impactful, as did the level of
detail of blood, gore and brain matter.
- The
Board was particularly struck by the number of killings, the lack of empathy
apparent in the killings and, with some weapons,
the apparently wanton
“overkill” available to the player, which didn’t seem
warranted. There was also reference
at some points to a kill being “the
way to do it” which the Board found to be impactful to younger people,
potentially inuring them to death and violence. The Board found the
cannibal
scene to be particularly gruesome and affecting.
- The
Board also refers to the moderately offensive language peppered through the game
which, if available to younger audiences, would
be likely to cause serious harm
to them by inuring them to the use of such language (section 3A).
- Finally,
the Board considers the suicide scene, while not particularly graphic, as the
man’s body falls offscreen, to be potentially
upsetting to younger and
more vulnerable viewers who may be unable to rationalise the scene. There is a
risk that a scene like that
creates a perception amongst younger players that
suicide is an acceptable way out when the chips are down, a risk the Board finds
unacceptable with New Zealand’s current high teenage suicide rates.
- Regarding
the section 3(4) matters, the Board considers:
- The
dominant effect of the game as a whole is a realistic and interactive depiction
of a violent, gruesome post-apocalyptic world.
- The
impact of the medium, a video game, means the player has no choice but to
experience the levels of gore and violence in the game
as that is the way the
player progresses through the game.
- The
game has artistic merit as an impressive example of its genre. The Board
acknowledges that it is indeed worthy of the story-telling
and other awards it
has won.
- The
game is available to everyone who plays video games, and may therefore be bought
by younger persons if there is no restriction
placed upon it.
- There
are no other relevant circumstances relating to the intended or likely use of
the game. As stated above, the Board has considered
carefully the
applicant’s comparison to other games of a similar ilk with lesser
ratings, but is required to consider the publication
that is before
it.
CONCLUSION
- Therefore,
for the reasons given above, the availability of the image is likely to be
injurious to younger persons, and is thereby
determined to be objectionable
except if the availability of the publication is restricted to persons who have
attained 18 years
of age.
- The
Board hereby directs the Classification Office pursuant to section 55(1)(e) of
the Act to enter the Board’s decision in
the register.
Dated at Wellington this 11th day
of November 2022.

Rachael Schmidt-McCleave
President
SCHEDULE: STATUTORY PROVISIONS
FILMS, VIDEOS, AND PUBLICATIONS CLASSIFICATION
ACT 1993
3Meaning of objectionable
(1) For the purposes of this Act, a publication is objectionable if it
describes, depicts, expresses, or otherwise deals with matters such as sex,
horror, crime, cruelty, or violence in such a manner
that the availability of
the publication is likely to be injurious to the public
good.
(1A) Without limiting subsection (1), a publication deals
with a matter such as sex for the purposes of that subsection if –
(a) the publication is or contains 1 or more visual images of 1 or more children
or young persons who are nude or partially nude;
and
(b) those 1 or more visual images are, alone, or together with any other
contents of the publication, reasonably capable of being
regarded as sexual in
nature.
(1B) Subsection (1A) is for the avoidance of doubt.
(2) A publication shall be deemed to be objectionable for the purposes of this
Act if the publication promotes or supports, or tends
to promote or support,
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(a) the exploitation of children, or young persons, or both, for sexual
purposes; or
(b) the use of violence or coercion to compel any person to participate in, or
submit to, sexual conduct; or
(c) sexual conduct with or upon the body of a dead person; or
(d) the use of urine or excrement in association with degrading or dehumanising
conduct or sexual conduct; or
(e) bestiality; or
(f) acts of torture or the infliction of extreme violence or extreme
cruelty.
(3) In determining, for the purposes of this Act, whether or not any publication
(other than a publication to which subsection (2)
applies) is objectionable or
should in accordance with section 23(2) be given a classification other than
objectionable, particular
weight shall be given to the extent and degree to
which, and the manner in which, the publication—
(a) describes, depicts, or otherwise deals with—
- (i) acts of
torture, the infliction of serious physical harm, or acts of significant
cruelty:
- (ii) sexual
violence or sexual coercion, or violence or coercion in association with sexual
conduct:
- (iii) other
sexual or physical conduct of a degrading or dehumanising or demeaning
nature:
- (iv) sexual
conduct with or by children, or young persons, or both:
- (v) physical
conduct in which sexual satisfaction is derived from inflicting or suffering
cruelty or pain:
(b) exploits the nudity of children, or young persons, or both:
- (c) degrades or
dehumanises or demeans any person:
(d) promotes or encourages criminal acts or acts of terrorism:
(e) represents (whether directly or by implication) that members of any
particular class of the public are inherently inferior to
other members of the
public by reason of any characteristic of members of that class, being a
characteristic that is a prohibited
ground of discrimination specified in
section 21(1) of the Human Rights Act 1993.
(4) In determining, for the purposes of this Act, whether or not any publication
(other than a publication to which subsection (2)
applies) is objectionable or
should in accordance with section 23(2) be given a classification other than
objectionable, the following
matters shall also be considered:
(a) the dominant effect of the publication as a whole:
(b) the impact of the medium in which the publication is presented:
(c) the character of the publication, including any merit, value, or importance
that the publication has in relation to literary,
artistic, social, cultural,
educational, scientific, or other matters:
(d) the persons, classes of persons, or age groups of the persons to whom the
publication is intended or is likely to be made available:
(e) the purpose for which the publication is intended to be used:
(f) any other relevant circumstances relating to the intended or likely use of
the publication.
FILM AND LITERATURE BOARD OF REVIEW SUMMARY DECISION
- This
was an application to the Board under section 47(2)(e) of the Films, Videos and
Publications Classification Act 1993 (the Act)
by the applicant, Joel Osman, for
a review of the decision of the Office of Film and Literature Classification
(the Classification
Office) dated 1 July 2022.
- The
publication at issue is a graphic action-adventure game played from a third-
person perspective. The main character Joel, controlled
by the player, traverses
post-apocalyptic environments, and uses firearms, improvised weapons, hand-
to-hand combat, and stealth
to defend against hostile humans and cannibalistic
creatures known as the Infected. For most of the game, Joel accompanies a young
girl, Ellie (immune to the infection) across the United States to a group known
as the Fireflies. The Fireflies are hoping to use
Ellie’s immunity to
create a cure and save humanity. The game includes an expansion called The
Last of Us: Left Behind, which follows Ellie in a shorter narrative as she
searches an old shopping mall for medication to help Joel when he is injured.
This
part of the game includes snippets from the past as Ellie and her friend
Riley head into the city after curfew.
- In
its decision, the Board classified the publication as objectionable except if
the availability of the publication is restricted
to persons who have attained
18 years of age. It held that the levels of violence, with all manner of
weaponry, and the realistic
and graphic depictions of death and other violence
acts, as well as the impressively realism of the game, made the acts and scenes
within it particularly impactful on younger audiences, as well as the level of
detail of blood, gore and brain matter.
- The
Board rejected the submission of the applicant that it could engage in a
comparison with other games of a similar ilk, but with
lower ratings, noting
that the role of the Board on review is to consider the publication before
it.
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